He Made the Funny Sans Song
The UNDERTALE Music Sample List
Welcome to the
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NEW SAMPLE LISTS
Toby Fox Sheet
and
UNDERTALE RECREATED
We recommend that you u se those instead to find samples. They're more up to date and they include other soundtracks by Toby Fox as well.
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The UNDERTALE Music Sample List is now officially archived. This means that no new editors/commenters will be added, and all permissions below full-access editor have been purged. The list will still be viewable by anyone, however only a handful will be able to edit it directly. If you still wish to suggest further changes, please email undertalesamplelist@gmail.com with any inquiries or anything of the like. All requests for access will also be ignored. I want to thank everyone who made this list what it is today, as well as those who have and will use it in the future! Also,
I'm not Toby Fox, and I am in no way affiliated with him.
-- Parker
Howdy UNDERTALE fans, musicians, and SoundClowns !
This list's purpose is to identify all of the Soundfonts/VSTs/etc. used in UNDERTALE's soundtrack and help you get the sound that you want in the quickest and most convenient way possible. We hope you find this list helpful! If you have any information, corrections to the list, or anything you would like to share, please feel free to edit or comment on the document. Remember to sign into the chat, we love to talk! :)
For convenience, we include the beats per minute (BPMs), as well as time and key signatures (in that specific order).
This sheet was written for the UNDERTALE Music Subreddit and the Underminers Subreddit , go check them out!
If you by any chance use this list to make something on SoundCloud or YouTube, please try pointing your followers/subscribers to this list, it'll be a huge help!
Contributors (add your name and link your SoundCloud/YouTube if you have one!):
- Parker Lippstock (Parkman202) (Creator, owner of the list and great friend!)
- VoxelFranky (Formatting guy)
- Radixan Von D'arq U.Stil. (Helped a lot, great friend!)
- Eddie Burke ( Youtube ) ( Soundcloud ) (Admin of the list, big help [recreates a lot of stuff], and is a great friend!)
- Ash Taylor ( SoundCloud ) (Admin of the list + formatting)
- ayyy donkey (I don't think I helped that much…)
- Charathehuman (Gold)
- Doofenschmalphys( Soundcloud )
- Xinleaf (133)
- Thomas Lowry
- Äilurus Music
- Mekai Israel
- Golden Spork
- Jblitz 15
- Eclipsestriker (Lαncє) (Sir. Lance XV) (HUGE Help and great friend! :D)
- Revived Sans The Shiteposter (Big Help and great friend! :D)
- IsaihaVD
- Jpayne2122
- Excalibur624
- Luigi Master
- The Gibus Man (Big Help and great friend! :D)
- FeeeshMeister
- Keno9988 (Big Help with Bonetrousle! :D)
- James Page (Jimmy the Bassist) (Big Help! :D)
- Alex Knue (CometzFly)
- Nobby1967 Games Music and More
- PalodiaGames
- (Jimmy Meme, BIizzaStunner )
- Drealengo
- MixAndMash (Dj P.M.) ( SoundCloud )
- StarBurst7
- Cephei97 (Big Helper! :D)
- Nick Wu ( ZacharyChang )
- Maccraft2014
- FabiXM (didn't do much, and thank you guys for this list, it's really helpful)
- Cootie Nico /flufffybuns ( SoundCloud ) (Amen Break)
- RPG_Freak
- Doctor Chaos
- Sonicheroesfan1
- Nerevar_X
- XSECPTN ( Soundcloud )
- Trigore (Jules Madre) (i just really admire all guys who created this. Thanks you for this amazing doc!)
- Jamangar SMagical8bitplug
- Head Merchant
- Light Cookies (Light Cookies)
- BenyiC03 (Adding some things here and there)
- CharaGunner (Big Help! Discovered Ultimate Guitar Kit!)
- Greatmarvin
- GusDaBeast ( YouTube )
- cookiefonster ( youtube )
- JohnCorby ( SoundCloud ) ( YouTube ) (hey i got better at music when contributing thanks guys)
- FlamesAtGames (Thank you all for this document. I'm happy to contribute!)
- Captain llima Bean/Kuraiku ( YouTube )
- Charlesi (You guys are the best!)
- ThatGuyWithTheGibus
- Sarveproductions
- Zifto / "TACO BEL L" ( SoundCloud ) ( YouTube ) (I regularly check this document . Thanks for letting me somewhat help out on it. )
- Caleb Byrd
- Ethosein ( SoundCloud ) ( YouTube ) Thanks so much for letting me contribute!
- DratCross ( Soundcloud ) (I did stuff)
- Steve Sun (I helped out quite a while ago, and the I think the special thanks should be all on their own page)
- Asriel (Xtriel) ( I made notes and stuff.. ._. )
- Anyone else who wasn't mentioned!
Special thanks :
- Parker, a.k.a. Parkman202/Ferase, for making this list!
- /u/Combine11 ( gmodfan11 ) for making videos of the UNDERTALE soundtrack with frequency cancellation for easier identification of arrangements and instruments.
- Toby "Radiation" Fox for the original UNDERTALE soundtrack, and for the wonderful game itself!
You will need to either email undertalesamplelist@gmail.com to ask permission to edit the document or simply request access via Google Drive's request system.
Formatting Guidelines
In order to keep the list aesthetically pleasing, we ask our contributors to please read and follow these guidelines:
- The songs should be in the order that the Official Soundtrack list is in , while the songs that are not in the OST should be at the bottom. Any other songs that are related, but not actually from the game or its OST should also be included for convenience (e.g. Megalo Strike Back)
- Only use Helvetica Neue as a font, unless the contextual aesthetic calls for it. For example, Megalovania's info uses comic sans in bold.
- All links need to be yellow and not underlined ! Bullets with links next to them need to be white, and any punctuation around links needs to be white. Thanks.
Additional Notes
- If one of the things in the Soundfonts/VSTs/etc. used box is vaguely named (i.e. Strings, Acoustic Guitar, etc.), it means that we have not found anything remotely close to the instrument listed and/or we have no idea how it was synthesized. Names will be updated on-the-dot when new information has arisen.
- I n case you didn't know, Full Grand Piano is just one soundfont in a pack of 20. It has a whole bunch of piano types, each with their own bright and dark variants. We're not sure if we're actually going to list each specific sample in the soundfont, but for now just try to look through the soundfont yourself to find what you need. Using equalization would basically do the same thing.
Convenient Links :
- Magical8bitplug Tutorial
- Compressor/Decompressor for .sfArk files (.sfArk to .sf2 and vice versa)
- William Kage SNES Soundfonts (Earthbound, Chrono Trigger, FFVI, etc.)
- SGM Soundfont
- THFont Soundfont
- Matt Montag's NES VST
- EarthBound Soundfont
- MOTHER 3 Soundfont
- Woolyss Chipmusic Soundfonts (8bitsf, Megadrive, Mega Man X, etc.)
And now, without further ado...
File Name | Song name (Soundtrack) | Tempo , Time Sig., Key | Soundfonts/VSTs/etc. used | Additional Notes |
mus_story.ogg | 1. Once Upon a Time | 131 4/4 F Major |
| I'll warn you now, there will be a lot of these "waves." The middle part is Magical8bitplug's 25% Pulse and the Outro is 12.5% Pulse, the rest of the song is NES VST. |
mus_menu0.ogg | 2. Start Menu | 180 4/4 |
| Add just a small amount of delay to the square. The noise has no sustain and quite a lot of decay. Here's an FLP . |
mus_flowey.ogg | 3. Your Best Friend | 124 4/4 Ab Major |
| For more information on the NES VST settings, see Figure 2 below. |
mus_toriel.ogg (slowed down) | 4. Fallen Down | 110 3/4 D Major |
| A person on SoundCloud under the username " Zifto " has transcribed the song (including the reprise) and made a base FLP of it. It uses Mother 3's Strings+1 for the strings, however. Get the FLP here . Note that the Onett Bass is not used for the bass throughout the whole song, it's actually mixed with Save the Miners Pad/Strings 3. Which makes the Vocal Effect. |
mus_ruins.ogg | 5. Ruins | 138 3/4 B Major |
| The piano, glock, and strings are detuned 4 semitones down, while the drums are detuned up 3 semitones. The "flute" is a sine wave that plays on 2 octaves. Around 0:46 seconds in, there is a quiet right panned string pattern. |
mus_options_fall.ogg | 6. Uwa!! So Temperate♫ | 140 4/4 |
| Somebody by the name of J amangar on SoundCloud made an FLP of this song, you can download it here . |
mus_prebattle1.ogg | 7. Anticipation | 183 4/4 |
| SOM Percussion is the snare, the hihat and the crash, SGM is everything else. |
mus_tension.ogg | 8. Unnecessary Tension | 148 4/4 |
| FLP Base right here |
mus_battle1.ogg | 9. Enemy Approaching | 183 4/4 |
| The beginning of 'Enemy Approaching' is actually just 'Anticipation,' but with more instruments and a melody added. The piano is detuned 1 semitones up. |
mus_ghostbattle.ogg | 10. Ghost Fight | 225 4/4 |
| Parker made a full transcription of this one, too. The ride is pitched down 5 semitones. In other words, it plays 5 notes below C5, which is G4. |
mus_gameover.ogg | 11. Determination | 115 3/4 |
| This track seems very simple in terms of instruments. It has vibrato and a little bit of reverb. EQ plays a key part in this, mainly around the highs. The lower bass notes have sustain/decay. |
mus_house1.ogg | 12. Home | 110 4/4 |
| It's got a bunch of reverb, but it's simple otherwise. The bpm varies at different times. Notes are also offbeat to give a "realistic" tone. The guitar is pitched down 3 semitones. The guitar has quite a lot of release. |
mus_house2.ogg | 13. Home (Music Box) | 110 4/4 |
| This one is literally the exact same MIDI/FLP as the previous iteration of "Home", except with a different sample, and it's one octave higher. |
mus_boss1.ogg | 14. Heartache | 119.500 |
| The drumset is a combination of Standard 1 SGM and Orchestra SGM. The Solo Bo instrument is detuned down 4 semitones. |
mus_ muscle .ogg | 15. sans. | 1 28 4/4 Ab minor |
| there are bongos in the background, quietly playing the same pattern as the clav. you can have an flp base here . the drumkit has been pitched down by 2 semitones and likely has the fruity reeverb 2 preset 'small studio.' |
mus_papyrus.ogg | 16 . Nyeh Heh Heh! | 150 4/4 C Harmonic Minor |
| Parker did a transcription of this one and even did a Synthesia video teaching you how to play it! Chiptune Drums are shown in Figure 4. |
mus_snowy.ogg | 17. Snowy | 122 4/4 |
| Piano is detuned 5 semitones down There's reverb on the piano. It's a slightly modified version of Fruity Reverb 2's Cathedral Preset (A good free alternative for the Viola is the aaviolin.sf2 in the strings part 1 ) Here's an FLP base right here |
mus_options_winter.ogg | 18. Uwa!! So Holiday♫ | 140 4/4 |
| |
mus_dogmeander.ogg | 19. Dogbass | 222 4/4 |
| |
mus_mystery.ogg | 20. Mysterious Place | 66 3/4 |
| There's reverb and delay. |
mus_dogsong | 21. Dogsong | ~113 4/4 Db Major |
| Dog and Mario both play the lead and bass. Also reverb. |
mus_town.ogg | 22. Snowdin Town | 102 4/4 |
| I'm not 100% sure about the vibraphone and xylophone. |
mus_shop | 23. Shop | 155 4/4 Ab Major |
| The Clarinet has some LFO effect in it. Go here if you want some help. 3x Osc is a bass in FL Studio, that acts as the bass in Shop. Go here to make it sound right. |
mus_papyrusboss.ogg | 24. Bonetrousle | 150 4/4 C Harmonic Minor |
| The drums are put under some heavy effects, which are equalization, compression, and reverb. Pretty sure drums are also pitched down by 150 cents Recreated VST settings and other effects are shown in Figure 3 . The drums that transition into the strings are white noise blips made by the magical8bit plugin, plus HiHat 1 from the Earthbound SF . The Proteus2 Soundfont's Solo Violin sample (layered over SGM's Brass) is the most audible sample during the strings part. The Tuba and Xylophone appear during the chorus (the strings part) and are panned left. |
mus_date.ogg | 25. Dating Start! | 115 4/4 G b Major |
| |
mus_date_tense.ogg | 26. Dating Tense! | 225 4/4 |
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mus_date_fight.ogg | 27. Dating Fight! | 140 4/4 Gb Major |
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mus_mysteriousroom2.ogg | 28. Premonition | 66 4/4 |
| The piano has a lot of reverb applied and is pitched down 1 octave. |
mus_undynescary.ogg | 29 . Danger Mystery | 75 |
| |
mus_undynetheme.ogg | 30. Undyne | 115 3/4 |
| The Sine Wave have some Flanger and Chorus there with reverb. The preset for Flanger is Modulation and for Chorus is Fat clean. |
mus_waterfall.ogg | 31. Waterfall | 70 4/4, 3/4 Em |
| I am 99% sure the first instrument is the Crisis General Midi glockenspiel, but with an enormous amount of reverb and/or delay at a low octave. It sounds very similar between C3 and C4. The glockenspiel at the very beginning is in 4/4. The rest of the song is in 3/4. |
mus_undynefast.ogg | 32. Run! | 125 4/4 |
| The drumkit actually sounds very nice, and I think Toby uses it more than once in the OST, maybe in Spear of Justice. An FLP for this song was made by Caleb Byrd! |
mus_waterquiet.ogg | 33. Quiet Water | 60 3/4 |
| I don't know if I'm right, but the Celesta has a lot of Attack and Release applied with Reverb. |
mus_musicbox.ogg | 34. Memory | 80 4/4 |
| |
mus_birdsong.ogg | 35. Bird That Carries You Over A Disproportionately Small Gap | 153 4/4 |
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mus_dummybattle.ogg | 36. Dummy! | 250 4/4 |
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mus_napstahouse.ogg | 37. Pathetic House | 130 4/4 |
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mus_spoopy.ogg | 38. Spooktune | 122 4/4 |
| The trumpet is a bit bitcrushed |
mus_spoopy_wave.ogg | 39. Spookwave | 122 4/4 |
| Probably with some phaser and reverb |
mus_spoopy_holiday.ogg | 40. Ghouliday | 166 4/4 |
| Add a bitcrusher . |
mus_napstachords.ogg | 41. Chill | 74 4/4 | We don't know anything about this track. Might be SGM tremolo with eq and reverb | |
mus_race.ogg | 42. Thundersnail | 150 4/4 |
| Toby stated that he made this song with a single (heavily edited) xylophone sample. |
mus_temvillage.ogg | 43. Temmie Village | 168 4/4 |
| Toby Fox himself replied to an email and said he doesn't even know what boyband is; so he never used mixcraft nor did he use the doo sound from it. |
mus_temshop.ogg | 44. Tem Shop | 95.5 4/4 |
| The settings for this VST are shown below in Figure 1 |
mus_undynetruetheme.ogg | 45. NGAHHH! | 250 2 /4 G Minor |
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mus_undyneboss.ogg | 46. Spear of Justice | 263 2 /4 G Minor |
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mus_oogloop.ogg | 47. Ooo | 130 4/4 |
| This is probably the easiest track in the game to recreate. The choir is brought down by several octaves , you can't even recognize that it's a choir. The note that's playing is a Bb. There's a sine playing the same note an octave below, but with a high cut. FLP Base right over here |
mus_lab | 48. Alphys | 99.5 3/4, 5/4 |
| The Vibraphone is layered with the Synth Multi+ at the beginning. The song constantly goes back and forth from 3/4 and 5/4. It switches to 5/4 and back to ¾ through 0:04-0:08, 0:28-0:31, and 1:00 to the end. |
mus_mtgameshow.ogg | 49. It's Showtime! | 127.43 4/4 |
| The square wave is playing the main melody, while the muted trumpet is one octave below, playing the same notes. Also, the square wave lead has the modulation turned up all the way , but the trumpet does not. |
mus_mettatonbattle.ogg | 50. Metal Crusher | 11 6 4/4 |
| I've added a picture of the Duty Cycle down below, i guess it's the right one. The Triangle Wave is pretty quiet but you can especially hear it in the second part doing some arpeggios. |
Mus_anothermedium.ogg | 51. Another Medium | 130 4/4 Fm |
| The square wave used has a frequency filter applied to it and it is automated. The piano used has a strong reverb applied to it. (Fruity Reeverb) Orgmaker instruments are definitely used in this, mainly for percussion and the lead, mixing two samples. The Orgmaker samples can be found on the Organya22KHz8bit folder inside the PxTone 's my_material folder. The high hats in the main section are panned left and right and are from the techno drum kit. They are also slightly pitched on the right ear. The bass is actually layerd with the JP Strings and Choir aahs from SGM. The Square Wave Is Detuned by +10 Cents. |
mus_options_summer.ogg | 52. Uwa!! So HEATS!! | 113 4/4 |
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mus_battle2.ogg | 53. Stronger Monsters | 175 4/4 |
| Most of the soundfonts used are SNES soundfont with a bit of NES . |
mus_hotel.ogg | 54. Hotel | 93 4/4 |
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mus_hotel_battle.ogg | 55. Can You Really Call This A Hotel, etc. | 127 4/4 |
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mus_confession.ogg | 56. Confession | 97 4/4 |
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mus_news.ogg | 57. Live Report | 115 3/4 |
| The instruments probably have lots of effects like reverb. |
mus_news_battle.ogg | 58. Death Report | 135 3/4 |
| |
mus_spider.ogg | 59. Spider Dance | 230 4/4 |
| There are some very quiet instruments you can barely hear, but you can hear them very clearly when you apply phase inversion . The 25% Pulse has a bit of attack, and the 12% pulse has a bit of release playing behind a different melody. The duty cycle also has some delay. The harpsichord has stereo enhancer. |
mus_wrongworld.ogg | 60. Wrong Enemy!? | 224 4/4 |
| |
mus_mettmusical1.ogg mus_mettmusical2.ogg mus_mettmusical3.ogg mus_mettmusical4.ogg | 61. Oh! One True Love | 120 4/4 |
| FLP Here . |
mus_operatile.ogg | 62. Oh! Dungeon | 190 4/4 |
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mus_sansdate.ogg | 63. it's raining somewhere else | 96 4/4 |
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mus_coretransition.ogg | 64. CORE Approach | 144 4/4 |
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mus_core.ogg | 65. CORE | 140 4/4 B |
| The settings for Hyper Resonant 3 can be found in Figure 8. Core Switches between using Hyper Resonant and Super Saw 3. Also Super Saw 3 Has a low Pass Filter Applied. There is also a delay applied but not using a filter. The Piano 1 Has a low pass filter and is doubled up with a square wave |
mus_mettafly.ogg | 66. Last Episode! | ~128 4/4 |
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mus_mettaton_pretransform.ogg | 67. Oh My... | ~115 4/4 |
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mus_mettatonex.ogg | 68. Death by Glamour | 148 4/4 |
| When the strings come in, the main melody goes one octave higher, and the harmony notes on the opening CORE riff are played on Piano 3. |
mus_mettsad.ogg | 69. For the Fans | 94 4/4 |
| It's same thing as Oh! True Love except there's an electric piano and it's slower. |
mus_elevator_last.ogg | 70. Long Elevato r | 150 4/4 |
| |
mus_endarea_parta.ogg mus_endarea_partb.ogg | 71. Undertale | 101.904 4/4 |
| The guitar at the beginning and plays throughout is actually a live recording of a guitar. An alternative for the guitar, if you want an authentic sound, is SGM's Nylon-str. Guitar and Acoustic Bass. You could also use a guitar VST such as Realguitar, or a Kontakt Library like Evolution Acoustic Guitar. At about 0:18 in the song, the Earthbound square begins to play at D# or Eb. (it's under a lot of EQ.) |
(not actually in the game) | 72. song that might play when you fight sans | 240 4/4 |
| all the instruments besides the overdrive guitar are pitched down by 50 cents. That's to make them match the overdrive guitar. however, it's easier to just pitch the overdrive guitar up by 50 cents and leave everything else alone. the strings at the end have reverb, and the square wave has some sorta vibrato effect. the lead overdrive guitar before the bonetrousle section has a bit of reverb and delay , by the way and the sampled cymbal is from the "percussive x2" drumkit in the mmx2 soundfont. here is a little tutorial made by sarveproductions for the cymbal . |
mus_chokedup.ogg | 73. The Choice | 81 4/4 |
| Use the free program Audacity to Paulstretch. |
mus_smallshock.ogg | 74. Small Shock | 96 4/4 |
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mus_barrier.ogg | 75. Barrier | 135 4/4? |
| It's pitched down a couple octaves, with some reverb. |
mus_bergentruckung.ogg | 76. Bergentrückung | 113 4/4 D Minor |
| Everything is pitched up by 350 cents, except the triangle wave, which is pitched down by 350 cents. Duty cycle can be created in Magical8bitplug by adding LFO to the OscKind knob. Slides can be created using modulation. You can easily make it with an automation clip or by doing alt + o in piano roll |
mus_vsasgore.ogg | 77. ASGORE | 114.843 4/4 D Minor |
| The piano is playing the same notes as the melody during the first section of the song I'm 100% sure the Heartache part is a 25% pulse and a 12.5% pulse playing at the same time. Piano is pitched up 2 semitones (175 cents in gamefiles), in fact most of the instruments are |
mus_yourbestfriend_3.ogg | 78. You Idiot | 98 4/4 |
| Same soundfonts used for the lead of Your Best Nightmare, just a higher pitch. |
mus_f_intro.ogg mus_f_part1.ogg mus_fpart2.ogg mus_f_part3 .ogg | 79. Your Best Nightmare | 190 4/4 |
| Also the drums are edited versions of Amen Break, with some huge distortion. The drums in the soul phases are just the normal amen break drums pitched up 9 semitones. 3xosc creates both the static and the alarm sound. If you're using FL Studio, try using Soundgoodizer on the drums to achieve a distortion effect. The Freak Choir's SB is brought up by 70% and the key range is changed by 7 notes. Here is what I mean. The piano and choir in Soul Phase 5 is pitched down by 7 semitones. |
mus_f_finale_1_l.ogg mus_f_finale_1.ogg mus_f_finale_2.ogg mus_f_finale_3.ogg | 80. Finale | 190 4/4 Cm |
| The drums are the same as Your Best Nightmare. The beginning piano is Piano 3 pitched down by 4 semitones (Thanks to Eddie Burke for discovering this). Piano 1 is playing the bass notes at 0:40 3xosc makes a good replacement for the Supersaw |
mus_z_ending.ogg | 81. An Ending | 100 3/4 |
| Toby basically just took the FLP for 'Ruins' and edited the melody. Then, he changed it so that the only instrument is the piano. Then, he added SGM's strings to accompany the piano. He exported the whole thing as an audio file, and slowed it down in some other program like Audacity . |
mus_undynepiano.ogg | 82. She's Playing Piano | 140 5/4 |
| The piano is actually a live recorded piano. A good alternative would be slightly distorting a piano soundfont or vst and heavily EQ-ing it. To accurately mimic a realistic piano sound, I recommend using something like "Addictive Keys 2", but if you wanna stick with just soundfonts, you should make sure you pick something with enough samples for it to sound right by just adding EQ, compression and reverb. |
mus_hereweare.ogg | 83. Here We Are | 109 5/4 Bm |
| "Industrial Set" Soundfont (Drums) is slightly bitcrushed/- has release taken off. The Choir 3 sample is detuned by 3 semitones (at least in my soundfont) so change the base note to A. The MP/MPC Dog sounds are pretty quiet during the part where the piano kicks in. |
mus_amalgam.ogg | 84. Amalgam | 180 4/4 Dm |
| The Earthbound "Drum Kit" is a combination of Kick, Open Hi-Hat, Snare 1, and Snare 2. Also, the "Bump" is not in the Earthbound Soundfont, it's an in-game sound effect but you can just search the Earthbound Sound effects online. The warping effect at the end of the song is created by having one note held down and using Gross Beat's 1 Beat Gate and ½ Bt Gate |
mus_fallendown2.ogg | 85. Fallen Down (Reprise) | 110 3/4 |
| [As aforementioned, you can get the full Fallen Down FLP remake here . Unfortunately, I couldn't find the Pan Flute in the "Earthbound" soundfont, so as a placeholder for it, I used the "Bottle Blow" instrument from both the "Kirby's Dream Land 3" and "Touhou" soundfonts. - Zifto Everything is pitched down by 50 cents, except for Onett Bass, which is pitched up by 50 cents. Save the Miners Pad has a vibrato effect (recreatable with VIBRATOR1_00 plugin) The end has more echo/reverb than the rest. |
mus_dontgiveup.ogg | 86. Don't Give Up | 120 3/4 |
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mus_xpart.ogg | 87. Hopes and Dreams | 180.002 4/4 |
| There is a 50% Pulse playing the same notes as the "Synth Guitar" one octave above and with reverb. The backing guitar seems to be chorded whilst being double tracked along with the Boobass playing the same notes but with a constant velocity The Violin Detache is also playing the staccato notes at the drop while the flute is playing a backing section when the song is raised a semitone. The violin detache is detuned by 200 cents The viola is detuned by 100 cents Thanks to Eddie for finding most of this! |
mus_a2.ogg | 88. Burn in Despair! | 135 4/4 |
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mus_xpart_2.ogg | 89. SAVE the World | 180 4/4 |
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mus_xpart_a.ogg mus_xpart_b.ogg | 90. His Theme | 180 4/4 |
| The Glockenspiel has some reverb and delay applied. |
mus_xpart_back.ogg | 91. Final Power | 142 4/4 | (see Hopes and Dreams) | This is just a segment of "Hopes and Dreams" reversed and slowed down. |
mus_reunited.ogg | 92. Reunited | 130 4/4 |
| Slow Strings Is Mislabeled in the Chrono Trigger Soundfont (Its called str2) TouHou Vives has a large delay. |
mus_menu6.ogg | 93. Menu (Full) | 180 4/4 |
| There's an FLP Base . created by David Kooren and mixed and fixed by Eddie Burke! The 3xOsc noise are the hihats and it has decay with sustain set to 0. |
mus_leave.ogg | 94. Respite | 80 3/4 |
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mus_cast_1.ogg mus_cast_2.ogg mus_cast_3.ogg mus_cast_4.ogg mus_cast_5.ogg mus_cast_6.ogg mus_cast_7.ogg | 95. Bring It In, Guys! | 1-3) 175 4/4 4) 154 3/4 5) 165 4/4 6) ~77 varies 4/4 7) 138 slows down at end 4/4 |
| Papyrus' part uses a 12.5% square wave (matt montag's vst) (the BPM, key, and tempo change depending on the part) Just so it ' s easier I recommend making a different project for each part it reduces file size. |
mus_express_myself.ogg | 96. Last Goodbye | 180 4/4 |
| For this song, Toby Fox mashed up 'Hopes and Dreams' and 'SAVE the World, changing up some of the parts. The piano playing in this track is an actual recording of a piano being played by Toby Fox. "That's my self expression," he says (which is why the file is called mus_ express_myself .ogg ). |
mus_x_undyne_pre.ogg | 97. But the Earth Refused to Die | 140 3/4 |
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mus_x_undyne.ogg | 98. Battle Against a True Hero | 150 4/4,3/4 |
| The piano has reverb /echo applied (probably Fruity Reeverb 2 "Large Hall" preset?) (Using FL Delay Bank at 1:20 sounds pretty close) 1:34 to the end is in ¾ At 1:55 the piano begins to play two different melodies both panned left and right |
mus_mettaton_neo.ogg | 99. Power of "NEO" | 145 4/4 |
| The second half of the song is basically pitched up about 60-70 cents. For anyone who wants it, here's an FLP base for reference. |
mus_zzz_megalovania.ogg | 100. m egalovania | 240 4/4 d minor |
| there's a whole bunch of reverb and eq on a lot of the instruments. the overdriven guitar on the back uses a stereo enhancer. the strings are playing with 3xosc saw. the synth has a bit of lfo and heavy delay, while the strings have reverb from the play engine. the guitar (shreddage) is double tracked nad the amplifier for it is revalver hpse, which comes with an order of shreddage 1/2. the preset is "heavy chug" the middle part uses a 25% square wave accompanied by sgm 's brass 1 playing on the background, right panned. at 1:20, the lead is the overdrive guitar with lfo, volume automation and reverb, mixed with sgm ooh choirs (?). there is a hidden square left panned in the brass part . the organ is also playing the same notes, but quiet . the synth on the strings is a saw from 3xosc, heavily modified. the main overdriven guitar has a bit of release (0.3). |
mus_piano.ogg | 101. Good Night | 80 4/4 |
| At low velocity in FL Studio. Under lots of reverb and low pass. |
mus_kingdescription.ogg | (Not in the soundtrack, doesn't have an official name) | 90 3/4 |
| I've replicated this in FL Studio before. A little off but the closest i could get. |
mus_dance_of_dog.ogg | (Not in the soundtrack) Dance of Dog | 140 4/4 |
| The triangle in the background (the one that goes with the beat) has a pitch bend downward. |
mus_sigh_of_dog.ogg | (Not in the soundtrack) Sigh of Dog | 92 4/4 |
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mus_wrongnumbersong.ogg | (Not in the soundtrack) Wrong Number Song | 175 4/4 |
| For more information on the NES VST settings, see Figure 9 below. Here's an FLP |
mus_st_him | (Not in the soundtrack) Gaster's Theme | 221 4/4 |
| Here is an FLP of the song for anyone's reference. |
mus_st_happytown.ogg | (Not in the soundtrack) Happy Town | 90 4/4 |
| Here is an FLP |
mus_st_meatfactory.ogg | (Not in the soundtrack) Meat Factory | 140 4/4 |
| Here is an FLP |
mus_st_troubledingle.ogg | (Not in the soundtrack) Trouble Dingle | 522 4/4 |
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(Not in the game, but also made by Toby Fox) | Megalo Strike Back | 144 4/4 |
| I believe the organ only plays at 1:03, holding D6 and then F6, each for a bar, panned left. In the section at 1:16, Giygas 3 can be heard rapidly panning left and right. T h e part after the Onett Bass intro u s e s p u r e s q u a r e w a v e s , b u t t h e f i r s t h a l f o f t h e l e a d h a s a b i t m o d u l a t i o n , a n d t h e s e c o n d h a l f h a s t h e l e a d s p l i t u p i n t w o c h a n n e l s p a n n e d 3 0 % l e f t a n d r i g h t , b o t h w i t h m o r e m o d u l a t i o n . T h e b a s s d o e s n ' t h a v e m o d u l a t i o n . |
(Fanmade track, not actually in the game) | (Fanmade track) Alphys Takes Action II | 180 4/4 |
| Thanks, CoffE K. There are a lot more soundfonts than the official songs, and they can be found here . |
(Unused Song) | Unused Undyne Theme (doesn't have a name) | 240 3/4 |
| Beginning piano is on two octaves There is a piano playing the same notes as the square near the beginning. Nes VST sounds more accurate than Magical 8bit, but I personally don't think it's Nes. Most of the instruments are probably the same as Spear of Justice, and a lot of them are still unknown. |
(Unused Song) | Unused Alphys Theme (doesn't have a name) | 111 5/4 |
| ZacharyChang has actually recreated this song. Not 100% accurate, but here it is: https://instaud.io/xlu The weird sort of bouncy noise is a harmor preset he made. |
(Unused Song) | Unused Undertale Theme (doesn't have an official name) | 120 4/4 |
| The flute is the same as the final version. |
(Unused Song) | Dogtroid (doesn't have a specific name) | 140 4/4 |
| Here's NanoBlitz's very accurate recreation of this son g . |
(Unused Song) | Doghole (doesn't have a specific name) | 140 3/4 |
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(Not in the game or OST, but also made by Toby Fox) | Earthbound Halloween Hack - Dr. Andonuts' Rage (Megalovania) | 120 4/4 |
| The Earthbound Soundfont doesnt have the kick used in the song, and the overdriven guitar doesnt have the correct loop. |
mus_star.ogg | (Not in the OST) | 126 4/4 |
| According to the official Undertale Wiki, this track uses samples from the SNES iteration of Star Fox. |
(Not in the game, but also made by Toby) | Noisemaster's Theme | 220 4/4 |
| For those of you who have never heard this song before, this was one of the first times the motif in both Metal Crusher and by Glamour were used! Funny enough, all instruments seem to be very similar to the ones used in It's Showtime so far. Here's an FLP |
(Not in the game but also made by Toby) | The Blind Prophet | 88 4/4 |
| So i'm about 60% done remaking this song (I'll upload it when I'm done) and i'll continue adding things if needed. On a side note, all the voice samples used in this song can be found in this folder i'm providing here . |
(Unused/early version of Another Medium) | Patient | 130 4/4 |
| The strings are playing on octaves 3, 4 and 5. Timpani is playing low notes at "Another Medium" part. ORG_M20 is for square wave. All instruments is detuned by 30 cents. |
(Not in game, but made by Toby) | (D)Umbral Ultimatum |
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(Not in the game, but was made by Toby Fox for the Playstation 4 UNDERTALE dynamic menu) | Before the story | ??? |
| There's a tiny bit of reverb. The piano is detuned 600 cents. FLP Base (Credit to Eddie Burke for making it) |
(Only on Playstation 4 and Vita) | Mysterious Shrine | 130 4/4 |
| The koto might have reverb and some Soundgoodizer on it. Also, when the part with the choir comes up, the other instruments in that might have slight reverb in it as well. FLP Base here . |
(Only on Playstation 4 and Vita) | Absolutely Overfamiliar Shrine | 160 4/4 |
| The SMW steel drums may have some delay or release on them. Also, I listened VERY CLOSELY WITH EARBUDS and there might be some late LFO as well. Might be a quiet whistle with the glock & brass. Here's an FLP base . |
Figures and Pictures |
Figure 1: Tem Shop |
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Figure 2.1: Your Best Friend "Bassline" |
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Figure 2.2: Your Best Friend "Melody" |
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Figure 3: Bonetrousle's Strings (Keno9988's interpretation)
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Figure 4: Nyeh Heh Heh's Chiptune Drums |
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Figure 5: Bergentrückung/ASGORE Duty Cycle |
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Figure 6: Once Upon a Time Triangle Wave |
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Figure 7: Once Upon A Time Square Wave
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Figure 8 : CORE Hyper Resonant 3 Settings |
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Figure 9: Wrong Number Song |
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Figure 10: Metal Crusher Lead
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Figure 8 : CORE Hyper Resonant 3 Settings |
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Figure 9: Wrong Number Song |
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Figure 10: Metal Crusher Lead |
Figure 8 : CORE Hyper Resonant 3 Settings |
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Figure 9: Wrong Number Song |
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Figure 10: Metal Crusher Lead |
ANOTHER MEDIUM LEAD GMS SETTINGS
The UNDERTALE Music Sample List
montgomeryfescithavers.blogspot.com
Source: https://docs.google.com/document/u/0/d/1ZFusgT_6ROaajy9HkHrauSJY9vC7qP7oeEeYchPs2PE/mobilebasic
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